Question 1: What can we learn about how to create the best experience(s) on apps?
Question 2: What can we learn about our business and users to create the best Ferguson experience(s) on app?
...
Categories of Standards:
Principles > Guidelines > Standards
Personas: https://ferg-personas.webflow.io/personas/dedicated-purchaser
Child pages (Children Display) | ||
---|---|---|
|
Tools
Framer Web
https://www.framer.com/Color Creator for Documentation
https://www.colorbox.io/
Found on article - https://design.lyft.com/re-approaching-color-9e604ba22c88
Design Systems (For Reference)
Eva — https://eva.design/
Carbon Design System — https://www.carbondesignsystem.com/
Carbon is IBM’s open-source design system for products and experiences. With the IBM Design Language as its foundation, the system consists of working code, design tools and resources, human interface guidelines, and a vibrant community of contributors.
Ant Design System
Seeds Design System ( by sproutsocial )
Lightning Design System
Primer Design System
Spectrum Design System ( by Adobe )
Categories
Matt’s suggested categories
Usability
Testing (A/B Testing)
Measurement / Evaluation
Collecting Feedback
Drew’s Categories
Documentation
Interaction Design
Visual Design
Information Architecture
Research
Accessibility
SEO
Mobile / Responsive
...
Product: Ferguson App
User | B2B | B2C future state |
Platform | Android and iOS | |
Device Support | Mobile | Tablet support in future state |
...
Principles
Provide ample touch targets for interactive elements. Try to maintain a minimum tappable area of 44pt x 44pt for all controls.
Resources
App Login Screen
...
UX Study: Teaching a user how to use your app
https://blog.cwrichardkim.com/ux-study-teaching-a-user-how-to-use-your-app-1c77e0e1271cFirst-Time User Experience: How to Keep New App Users Coming Back
https://clevertap.com/blog/first-time-user-experience/Best Practices for Onboarding
https://uxplanet.org/best-practices-for-onboarding-92f3a9f0b21a5 UX and Mobile Marketing Tips to Get Users Hooked to Your App
https://medium.com/flawless-app-stories/5-ux-and-mobile-marketing-tips-to-get-users-hooked-to-your-app-67956c713037Why you need to ditch the app tutorial screens for good (05/2017)
https://robopress.robotsandpencils.com/why-you-need-to-ditch-the-app-tutorial-screens-for-good-9b318b9cb94b5 Creative Ways to Gamify App User Onboarding (04/2018)
https://medium.com/@the_manifest/5-creative-ways-to-gamify-app-user-onboarding-4cb77cb2d290Your Apps Onboarding Screens Are More Important Than You Think.
https://medium.com/@ajpicard25/your-on-boarding-screens-are-more-important-than-you-think-32d31eb31fbaThey (your users) want to see what your app has to offer, not go through a lengthy on boarding process.
5 UX Tips to Master Mobile App Onboarding (02/2019)
https://medium.com/beautiful-code-smart-design-by-10clouds/5-ux-tips-to-master-the-app-onboarding-6ff8167ae7c1App Onboarding: Don’t Just Inform Users, Engage Them Too
https://medium.com/@Patrickhq/app-onboarding-dont-just-inform-users-engage-them-too-c6d32dc24ab85 key lessons for successful user onboarding (07/2016)
https://www.invisionapp.com/inside-design/user-onboarding-guide/The most important 20 seconds of your mobile app onboarding (08/2018)
https://www.invisionapp.com/inside-design/mobile-app-onboarding/App Onboarding Screens, you don’t need them (04/2018)
https://proandroiddev.com/app-onboarding-screens-you-dont-need-them-2af1fa7a2ee2
...
App Accessibility
...
Other Resources
“Ultimate Resource List for Mobile Design”
https://uxdesign.cc/ultimate-resource-list-for-mobile-design-c5a8aad17bd7Mobile Patterns
https://www.mobile-patterns.com/Explore-allWhat Is Mobile App Marketing?
https://medium.com/@the_manifest/what-is-mobile-app-marketing-a0ac386a0c7fMobile app marketing is the process of creating marketing campaigns to reach your users at every stage of the marketing funnel. Learn key mobile app marketing tactics for every stage of user engagement with your app.
Guide for designing better mobile apps typography (11/2019)
https://uxdesign.cc/guide-for-designing-better-mobile-apps-typography-5796495ef86fApple in its Human Interface Guidelines recommends setting the minimum size for Body text to be 17pt.
Google in Material Design guidelines recommends setting the minimum size for Body text to be 16sp (equal to 16pt in iOs)
These 5 major UI mistakes will kill your app (12/2016)
https://www.invisionapp.com/inside-design/app-ui-design-mistakes/
...